Getting Started
Start with one UI task and the tool that owns it. UI Foundry works across native Widget Blueprint animations, Unreal materials, generated assets, graph documentation, editor arrangements, and live widget profiling.
Before you install
Section titled “Before you install”Use a plugin build that matches your intended Unreal Engine version and platform. You need a project using UMG or a related UI workflow and permission to add a project or engine plugin. Check the compatibility information for the version you are installing rather than assuming every newer engine version is supported.
Choose your first workflow
Section titled “Choose your first workflow”| Your task | Start here |
|---|---|
| Define widget states and transitions | Animation state machines |
| Edit widget animation keys or curves | Animation Studio |
| Compare clip structure or missing coverage | Animation Workbench |
| Inspect and repair animation data | Anim Tools |
| Find, document, or inspect materials | Material Library and Material Editor tools |
| Build scalable material artwork | UI material nodes and functions |
| Generate distance-field assets from SVG | Distance Field Toolkit |
| Add layered UI particle effects | UI particles |
| Explain or capture a graph | Graph Comments and Quick Shot |
| Restore an editor arrangement | Layout Presets |
| Investigate widget performance | Widget Profiler |
| Set editor presentation or build from source | Presentation and development tooling |
Next steps
Section titled “Next steps”- Follow Installation.
- Complete one task using the Quick Start Workflow.
- Review the resulting asset, animation, configuration, or capture in its intended context.
The in-development additions are being implemented and validated and are separate from the current feature guides.