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Getting Started

Start with one UI task and the tool that owns it. UI Foundry works across native Widget Blueprint animations, Unreal materials, generated assets, graph documentation, editor arrangements, and live widget profiling.

Use a plugin build that matches your intended Unreal Engine version and platform. You need a project using UMG or a related UI workflow and permission to add a project or engine plugin. Check the compatibility information for the version you are installing rather than assuming every newer engine version is supported.

Your taskStart here
Define widget states and transitionsAnimation state machines
Edit widget animation keys or curvesAnimation Studio
Compare clip structure or missing coverageAnimation Workbench
Inspect and repair animation dataAnim Tools
Find, document, or inspect materialsMaterial Library and Material Editor tools
Build scalable material artworkUI material nodes and functions
Generate distance-field assets from SVGDistance Field Toolkit
Add layered UI particle effectsUI particles
Explain or capture a graphGraph Comments and Quick Shot
Restore an editor arrangementLayout Presets
Investigate widget performanceWidget Profiler
Set editor presentation or build from sourcePresentation and development tooling
  1. Follow Installation.
  2. Complete one task using the Quick Start Workflow.
  3. Review the resulting asset, animation, configuration, or capture in its intended context.

The in-development additions are being implemented and validated and are separate from the current feature guides.