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Installation

Install a plugin build compatible with the Unreal Engine version and platform you intend to use. Source-development tooling also supports engine selection, packaging, package inspection, and selected-engine installation; see development tooling.

  1. Copy the UIFoundry plugin folder into your project’s Plugins/ directory.
  2. Regenerate project files if your setup requires it.
  3. Open the Unreal project and allow the plugin to build if prompted.
  4. Enable any dependent editor modules and restart the editor.

Use an engine-level install if you want the same UI Foundry version shared across multiple projects. Place the plugin under your Unreal Engine Engine/Plugins/ directory, then restart the editor.

  • Confirm the plugin is enabled in the Unreal Plugin browser.
  • Confirm UI Foundry panels appear in the editor where expected.
  • Confirm the top-level UI Foundry menu exposes the tools your team uses, such as Anim Workbench or the Material Library.
  • Confirm example actions complete without errors.

Choose the first doc path that matches your job:

  • Commit plugin binaries only if your team requires them.
  • Commit presets, generated metadata, and supporting JSON configs.
  • Keep generated textures and source SVGs linked by convention so reimport remains predictable.