Installation
Install a plugin build compatible with the Unreal Engine version and platform you intend to use. Source-development tooling also supports engine selection, packaging, package inspection, and selected-engine installation; see development tooling.
Project plugin install
Section titled “Project plugin install”- Copy the
UIFoundryplugin folder into your project’sPlugins/directory. - Regenerate project files if your setup requires it.
- Open the Unreal project and allow the plugin to build if prompted.
- Enable any dependent editor modules and restart the editor.
Engine plugin install
Section titled “Engine plugin install”Use an engine-level install if you want the same UI Foundry version shared across multiple projects. Place the plugin under your Unreal Engine Engine/Plugins/ directory, then restart the editor.
Verify the install
Section titled “Verify the install”- Confirm the plugin is enabled in the Unreal Plugin browser.
- Confirm UI Foundry panels appear in the editor where expected.
- Confirm the top-level
UI Foundrymenu exposes the tools your team uses, such as Anim Workbench or the Material Library. - Confirm example actions complete without errors.
After installation
Section titled “After installation”Choose the first doc path that matches your job:
- Build runtime widget behavior with WBP Anim State Machine.
- Edit Widget Blueprint keys and curves with Animation Studio, review clip coverage with Animation Workbench, and apply targeted repairs with Anim Tools.
- Catalog and inspect material assets with WBP Materials.
- Generate distance-field assets with DF Toolkit.
Recommended source control setup
Section titled “Recommended source control setup”- Commit plugin binaries only if your team requires them.
- Commit presets, generated metadata, and supporting JSON configs.
- Keep generated textures and source SVGs linked by convention so reimport remains predictable.