Skip to content

Animation and material reference checks

Use Anim Tools to inspect animation references and the Material Editor tools to inspect the material assets those animations may affect.

Animation Reference Checker, Animation Material Parameter Checker, and Event Track Auditor provide focused inspection. Broken Widget Binding Repair and Material Parameter Remapper provide supported, scoped repair operations.

Rename Migration Runner aggregates evidence for review and directs repairs to the specialized tools. It does not provide automatic project-wide animation migration.

Use the Material Editor panels for parameter naming, grouping, defaults and ordering; material-function inputs and outputs; named reroutes; texture usage; and transitive function dependencies.

Custom Node Validator and Graph Heuristics are advisory checks with limited repairs. Their findings do not establish shader compilation success or GPU cost.

When a clip’s structure is the issue, start with Animation Workbench. When keys or curves need authoring, use Animation Studio.